WS MOE adds a range of entry methods to GTA V and MLO doors, including Enforcers, Halligan bars, hydraulic equipment, explosive charges, cutting tools and lockpicking. Each method has its own interactions, animations and settings, rather than relying on the same progress bar for every tool.
The system also changes how doors work. Players can hold doors closed, force them open, fit chains and padlocks, or secure a doorway after it has been breached. Doors can have different materials and resistance levels, so the equipment needed will depend on what you're trying to get through.
Entry Equipment
Enforcer — custom breaching ram with carrying and striking animations. Doors take a configurable number of hits depending on their material.
Halligan Bar — custom weapon and pry animations for manually forcing doors.
Hydraulic Rabbit — place the spreader against a door, connect the hand pump and build pressure to force it open.
Door Blaster — door-mounted hydraulic equipment operated using a wearable backpack and remote controls.
Circular Saw — cutting minigame where the player follows a moving target zone. Cutting time and difficulty depend on the door material.
Thermal Lance — cutting equipment with an oxygen backpack, ignition sequence and a sway-based cutting interaction.
Explosive Charges — long and short strip charges. Long charges can remove a door from its frame, while short charges force it open without removing it.
Ballistic Entry — use configured shotguns to breach door locks, with different shot requirements and success chances.
Lockpicking — interactive pin-based minigame with adjustable difficulty and the possibility of breaking a lockpick.
Door Kicking — repeated kicks with skill checks and resistance based on the type of door.
Hydraulic Equipment
The Rabbit and Door Blaster have their own placement and operating systems. Equipment can be carried, positioned, connected, moved and removed, with other players able to see and interact with deployed equipment.
Place the Rabbit against a door and operate a separate hydraulic hand pump.
Build pressure through alternating pump strokes, progressively forcing the door open.
Optionally require a second person to hold the Rabbit in position.
Deploy the Door Blaster and operate it remotely using the backpack controls.
Connect and disconnect equipment, or move it to another doorway.
Hydraulic hoses hang between their connection points, settle against the ground and adjust as equipment moves.
Hoses can route around nearby obstacles and disconnect if stretched beyond their configured length.
Equipment and operating states are synchronised between players.
Door Interactions
WS MOE isn't limited to breaching doors. It also provides interactions for securing doors, checking whether they're locked and controlling how they open.
Try Handle — check a door before committing to an entry method.
Lock & Unlock — manage supported door locking states.
Knock — knock on a door with positional audio.
Push & Pull — manually control an unlocked door.
Limited Entry — open doors partially rather than immediately swinging them fully open.
Security Chains — fit chains that restrict how far a door can open, then remove them with supported tools.
Padlocks — add another layer of security that can be removed using bolt cutters or other supported methods.
Door Wedges — hold unlocked doors open.
Holding & Forcing Doors
Players on either side of a door can compete to control it. An occupant can hold the door shut while another player attempts to force entry, with both sides taking part in a series of skill checks.
Hold a door closed from inside a property.
Attempt to force entry from the opposite side.
Have additional players assist with holding or forcing the door.
Configurable multi-round contests rather than a single instant result.
Use supported MOE equipment to overcome resistance.
These interactions are available to both police and civilian players, allowing either side to resist or attempt entry.
Door Materials & Damage
Doors can be assigned different materials, each with its own resistance settings. Four profiles are included: wood, PVC, metal and reinforced security doors.
Materials affect how long it takes to force or cut through a door, how many hits are needed with an Enforcer, lockpicking difficulty and the effectiveness of ballistic entry. Additional materials and model mappings can be added through the configuration.
Breaching a door also has consequences. Depending on the method used, a door may be forced open, damaged or removed from its frame.
Breached — the door has been forced or damaged during entry.
Secure Door — secure a breached doorway before it can return to normal use.
Reset Door — restore the original door state, including its lock status before the breach.
Door states can optionally be saved between server restarts.
Door Detection & Configuration
WS MOE works with configured doors and can also detect compatible GTA V and MLO doors when a player aims at them. This allows the system to be used beyond a fixed list of preconfigured doorways.
Automatic detection of compatible doors.
Support for single and double doors.
Configure individual doors, materials, locking states and entry behaviour.
Adjust equipment requirements, timings, cooldowns and difficulty.
Optional ox_doorlock and qb-doorlock integration.
Custom doorlock adapters for other resources.
Custom Assets & Sounds
The resource includes a separate asset pack containing the models, weapons, animations and sounds used by the entry equipment.
Custom Enforcer and Halligan weapons.
Hydraulic Rabbit, hand pump and Door Blaster models.
Door Blaster and thermal lance backpacks.
Long and short explosive strip charges.
Custom Enforcer and Halligan animations.
Material-based impact and door-breaking sounds.
Positional audio for supported equipment interactions.
Multiplayer & Integrations
Door states and deployed equipment are managed server-side, with synchronisation for players joining an active scene. The resource also includes validation checks for equipment ownership, interaction distances and cooldowns.
Server-managed door and equipment states.
Synchronised hydraulic equipment, charges and dropped tools.
Late-join synchronisation.
Automatic cleanup when players disconnect.
Optional inventory requirements through WS Framework.
Server and client exports for other resources.
Door breach, damage, secure and reset events.
Optional Discord webhook logging.
Dependencies
ws_framework
ox_target
OneSync-enabled FiveM server
ws_moe_assets (included with the resource)
Optional Integrations
ox_lib
ox_doorlock
qb-doorlock
WS Framework Inventory
Discord webhooks
WS MOE does not require ESX or QBCore. Some interactions and animation alignment may vary depending on custom MLO doors, player models and other server assets.
Developed by Welshy Studios.