A trauma-based unconsciousness system designed for roleplay and to make gameplay more grounded. Players can be knocked out by heavy melee hits, falls, vehicle collisions, explosions, and other severe damage events - without dying, reviving, or bypassing your normal death system; useful for clans to create grounded panic situations.
Requirements - WS Framework and Ox Lib
Wake key: E
- Slap awake interaction:
Slap awake - Debug commands:
-
/knockouttest -
/wakeuptes
-