WS Police Dog Suite

WS Police Dog Suite WS Police Dog Suite WS Police Dog Suite WS Police Dog Suite WS Police Dog Suite WS Police Dog Suite
  • WS Police Dog Suite
  • WS Police Dog Suite
  • WS Police Dog Suite
  • WS Police Dog Suite
  • WS Police Dog Suite
  • WS Police Dog Suite

£12.00

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Built for both operational policing and everyday civilian roleplay, the system delivers responsive dog handling, searches, player tracking, vehicle support, customisation, rewards, and advanced command options.

Optional integration with Albo FMS is included. Support for other frameworks can be developed upon request - please open a support ticket to discuss your requirements.

Dog Profiles

Create and manage multiple dog profiles for different operational and civilian roles, including:

  • General Purpose Police Dog

  • Search Dog

  • Firearms Search Dog

Players can give each dog a unique name and customise its breed, appearance, role, uniform, and equipment.

Dog Handling

The movement system is designed to make dogs feel natural and responsive while remaining straightforward for handlers to control.

Available formations include:

  • Close heel

  • Heel left

  • Heel right

  • Far follow

  • Free follow

  • Lead in front

The dog dynamically responds to the handler’s movement speed, direction, and positioning while walking, jogging, running, or turning.

Additional commands include:

  • Stay

  • Sit

  • Lie down

  • Recall

  • Bark

  • Watch

  • Pet

  • Carry

  • Return

Configurable ambient behaviour allows idle dogs to sit, sniff the ground, look around, or turn towards their handler.

Improved navigation includes obstacle detection, stuck recovery, jump attempts, direct movement across open ground, and navmesh routing around inaccessible areas.

Interactive Leash System

The leash can be manually attached or removed at any time.

Handlers can:

  • Shorten the leash

  • Extend the leash

  • Select the minimum leash length

  • Select the maximum leash length

Leash length directly affects the dog’s actual follow distance rather than serving as a purely visual feature.

The leash includes visible slack, natural hanging movement, and network synchronisation so nearby players can see it correctly.

3D Cursor Command System

Hold the configurable command key and aim at a player, vehicle, object, or world position to display commands relevant to the selected target.

Available actions include:

  • Search player

  • Track player

  • Follow player

  • Watch player

  • Bark at player

  • Bark from the handler’s position

  • Attack

  • Takedown

  • Move to a marked location

  • Search an area

  • Search a vehicle

  • Guard a location

  • Guard a vehicle

  • Enter a configured vehicle position

The command system makes it possible to control the dog directly through the game world without repeatedly navigating through menus.

Weapon-Based Targeting

Configured weapons can be used to select players and issue dog commands through a remappable targeting control.

Weapons can be configured to perform a specific action immediately or open a complete command selector containing actions such as:

  • Attack

  • Takedown

  • Follow

  • Watch

  • Bark

  • Search

  • Track

Searches and Indications

Player searches can be initiated through the 3D cursor command system or through ox_target.

Search outcomes are controlled by the server and can be customised for each dog role.

The searched player receives a private ox_lib menu containing the available outcomes, including:

  • Positive indication

  • Negative indication

  • Custom configured result

Positive indications can randomly use either a sitting or prone animation, creating more natural visual variation.

Supported search types include:

  • Player searches

  • Vehicle searches

  • Nearby-area searches

  • Custom registered entity searches

Custom entities such as bags, evidence, containers, or server-specific objects can also be registered as searchable.

The system does not directly read player inventories, keeping search outcomes controlled through roleplay.

Player Tracking

Dogs can track selected players using recorded historical trail nodes.

The tracking system does not expose the target’s live GPS position. Instead, the dog follows a trail created from the player’s previous movement.

Configurable options include:

  • Player consent requirements

  • No-trace confirmation for civilian players

  • Maximum trail age

  • Trail node density

  • Search distance

  • Tracking cooldown

  • Tracking timeout

Tracking can transition through several states:

  • Trail found

  • Trail lost

  • Trail completed

  • Tracking cancelled

  • Tracking timed out

This creates a more grounded tracking experience without allowing the handler to follow a target’s exact live location.

Watch and Guard Modes

Dogs can watch or guard:

  • Players

  • Vehicles

  • Doorways

  • Marked locations

A configurable warning radius allows the dog to detect nearby players and bark when they enter the guarded area.

Guard mode does not automatically attack. Attack or takedown commands must be issued separately by the handler.

Vehicle Support

Dogs can be loaded into configured positions inside supported vehicles.

Servers can configure multiple dog positions for each vehicle, including unique offsets, rotations, animations, and poses.

Supported vehicle poses can include:

  • Standing

  • Sitting

  • Lying down

Fallback positions can also be configured for vehicles without a dedicated setup.

Custom Dogs and Live Appearance Editing

The system supports several base-game dog models, including:

  • German Shepherd

  • Retriever

  • Rottweiler

  • Husky

  • Poodle

  • Pug

  • West Highland Terrier

  • Chop variants

Custom component-based dog models are also supported, including integration with DWX_K9.

The live appearance editor allows players to preview and customise available:

  • Dog variations

  • Component options

  • Texture options

  • Uniforms

  • Vests

  • Patches

  • Equipment

Changes can be previewed immediately through a dedicated dog camera before being saved.


Rewards, Care, and Tricks

Players can interact with their dog through a range of configurable care and reward activities.

Available options include:

  • Give a treat

  • Reward the dog with a toy

  • Pet the dog

  • Feed the dog

  • Play fetch

  • Perform configured tricks

Reward props support accurate attachment to the dog’s mouth using configurable bones, offsets, rotations, animations, timings, and interaction distances.

Police and civilian dogs can use separate reward, activity, and trick configurations.

Carry System

Dogs can be carried over walls, fences, obstacles, and difficult terrain.

While carrying the dog, players can continue moving, sprinting, and jumping.

Dog collision is safely disabled while being carried and restored when the dog is placed back on the ground.

Direct Dog Control

Optional direct-control mode allows players to control the dog through a dedicated camera without replacing the handler’s player character.

Features include:

  • Camera-relative movement

  • Walking

  • Running

  • Sprinting

  • Optional frozen handler

  • Automatic restoration of the previous leash and follow settings

Recommended Free Addition


Requirements

  • ox_lib

  • ox_targets


Optional